Skippy example render
No.010

Skippy

Water HEAL Base Stage Swim Lv.1

They like to hide underwater and observe their surroundings using a lotus leaf as a strikingly ineffective disguise.

Documented by Template Editor Updated

Skippy is Water HEAL catalog entry No.010, currently a Base-stage form, with a 332 total base-stat pool. It's built to keep the team alive: its standout numbers are HP 69 and M.DEF 66, while P.DEF is its softest stat — so gear and position it to match. It brings 2 traits, led by Water Spirit — reduces ep cost when in water. the higher the regen, the better the effect. Its hardest-hitting move is Ice Orb, a magical skill at 71 power, among 4 skills in its kit. In the wild, look for it around Sea of Flowers, Nimbus Fields, Forest of Falling Stars.

Base stats 332 total
HP
69
BREAK
50
ATK
54
P.DEF
45
M.DEF
66
REGEN
48

Base-form example attributes. Replace this note with real growth rules when your source data is complete.

Traits

  • Water SpiritReduces EP cost when in water. The higher the REGEN, the better the effect.
  • Quick HealingEnhances healing effect by 10%.

Attributes

  • Healing Water 20 EP

    Restores HP equal to 7% of the max HP of the caster for the entire team, and then continues to restore HP equal to 1% of the caster’s max HP per second for 5 second(s).

  • Water Orb PWR 62 20 EP

    Shoots Water Orbs to attack a target. Press and hold the skill button to aim.

  • Ice Orb PWR 71 20 EP

    Shoots Ice Orbs to attack a target. Press and hold the skill button to aim.

  • Attack PWR 6

    Wields the power of water to attack targets from a distance.

Skill text is example content from the structured catalog data. Browse the full attribute database →

Workspace abilities

  • Pathfinding

Habitats

Explore from here

Source: example catalog entry.