Gracewing
A lone wanderer. They create illusions by shedding scales from their wings when threats approach.
Gracewing is Wind HEAL catalog entry No.020, with a 520 total base-stat pool. It's built to keep the team alive: its standout numbers are REGEN 110 and HP 105, while Break is its softest stat — so gear and position it to match. It brings 2 traits, led by Shadow Recharge — teammates affected by their own skill recover 2 energy points for 8 seconds. Its hardest-hitting move is Help! Gracewing!, a support skill at 150 power, among 8 skills in its kit. In the wild, look for it around Forest of Falling Stars.
- HP
- 105
- BREAK
- 50
- ATK
- 95
- P.DEF
- 80
- M.DEF
- 80
- REGEN
- 110
Base-form example attributes. Replace this note with real growth rules when your source data is complete.
Traits
- Shadow RechargeTeammates affected by their own Skill recover 2 energy points for 8 seconds.
- PrankProvides support as a Phantom when disengaged. Heals other example entry by 0.5% when they cast attributes.
Attributes
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Purifying Dance 20 EPRemoves all debuffs on surrounding teammates. Once the debuffs are removed, increases their EP recovery speed by 20% for 10 second(s).
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Healing Dance 20 EPCreates a hot air area at its feet, continuously restoring HP for the entire team. (Cooldown: 15s.) The amount of HP restored per second equals 1.5% of the example entry’s max HP. Grass example entry will gain an additional 25% of healing for 10 seconds.
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Phantom Dance 20 EPRemoves all debuffs from the example entry. When not deployed in battle, Gracewing automatically emerges to remove debuffs from engaged teammates.
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Phantomflutter 20 EPCreates a Phantomfly at the location, restoring 20 EP to all teammates that touch it after a 3-second delay. There can be up to 2 Phantomflies at the same time. Cooldown: 15s.
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Winds of Rejuvenation 20 EPCreates a hot air area at its feet, continuously restoring HP for the entire team. (Cooldown: 15s.) The amount of HP restored per second equals 1.5% of the example entry’s max HP. Wind example entry will gain an additional 25% of healing for 10 seconds.
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Wind of Regeneration 20 EPCreates a hot air area at its feet, continuously restoring HP for the entire team. (Cooldown: 15s.) The amount of HP restored per second equals 1.5% of the example entry’s max HP. Earth example entry will gain an additional 25% of healing for 10 seconds.
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Help! Gracewing! PWR 150Restores HP for the whole team for 25% of the max HP of the skill’s caster.
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Attack PWR 6Wields the power of wind to attack targets from a distance.
Skill text is example content from the structured catalog data. Browse the full attribute database →
Workspace abilities
- PathfindingPathfinding (33).
Habitats
Explore from here
Source: example catalog entry.